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Stalingrad: Advance to the Volga Reprint - July

Revolution Games January Update
Happy New Year from Revolution Games! 2012 was our inaugural year in which we released two games: Washington's Crossing and Battles of the Bulge: Celles. We are grateful for your support and hope you have enjoyed our games. In 2013, we are planning to produce a minimum of 3 more titles. Our philosophy is to produce games we would play ourselves which means no P500 or years to wait for a title to be produced. In that spirit here are our plans for this year.

The road to Cheren is our new game covering the Eritrea campaign in East Africa in 1941. The campaign featured British and French forces versus the Italians in a wild and mountainous country. The game was designed by Kim Kanger who also designed Ici, c’est la France, Tonkin, and the soon to be released Dien Bein Pho, all by Legion Wargames. Cheren is a game where the movement of each piece is critical. After movement your opponent may react but with only a few units, making player decisions difficult; do I go to the aid of a unit likely to be attacked or use my reaction to push troops forward in an area where I am on the offensive. After combat there is exploitation movement. Only motorized infantry, tanks and cavalry may exploit and are scarce in this campaign. In addition there is a very nice chit pull system to give both sides some special abilities and keep the enemy guessing as to what comes next. Finally some Italian native units may decide to join the Allies, or they may stay loyal, which creates extra tension in the game. The game has an 11x 17 map, 113 counters, and an eight page rule book. Estimated play time of 3 to 4 hours. Cheren will be sold in a ziplock bag for $19 plus shipping, available March 2013.

Gazala: The Cauldron will focus on the mobile portions of the battle of Gazala in 1942. It will use the basic rules system of our Celles game with a few changes for the differences of terrain and period. The map scale is 1 mile per hex and the units are battalions. Formations will be activated by chit pull but many chits allow a player a choice of formation, especially on the Axis side. Allied infantry will be mostly static trying to restrict the Axis supply and movement while the Allied armor fights it out with the Axis mobile forces. Units will be rated for attack and defense against armored and soft targets. Minefields effect, movement, supply and combat and the breaching of them is a key to Axis victory. Plus some special Tactical chits for weather, airpower and of course, Rommel. The game has a 17 x 22 map, 176 counters, and a 12 page rulebook. Estimated play time of 3 to4 hours. Gazala: The Cauldron will be sold in a ziplock bag for $29 plus shipping, available November 2013.

Washington's Crossing Expansion - 1778: The Monmouth Campaign. This game will simulate the campaign in New Jersey in 1778. The game will be a module played on the map of our previous game; Washington’s Crossing, so ownership of that game is required. The game will include new counters, leader displays, charts and exclusive rules while maintaining the basic rules of Washington’s Crossing. Exact components and price have not yet been determined for this game but we hope to have it available November 2013.