All games are produced and assembled in the USA.
Washington’s Crossing is an operational simulation of the American winter campaign of December 25th, 1776 to January 6th, 1777 that resulted in the twin victories of Trenton and Princeton and turned the fortunes of the American Revolution. The situation is fluid and desperate for both sides, allowing for numerous strategies for both players. Victory is determined through both battle victories and occupation of key objectives to simulate the British effort to pacify and restore the loyalty of New Jersey. 

Washington’s Crossing is the first game in the Campaigns of the American Revolution series. Future linkable titles in the series will cover the New York campaign of 1776, the Philadelphia campaign of 1777, and the New Jersey campaign of 1778.
The Battle of Buena Vista - 1847 (Limited quantities)
Washington's Crossing
Game Components:

The game consists of the following components:
  • 200 die-cut counters
  • 2 Player Charts
  • 1 Full Color British Leader Display
  • 1 Full Color American Leader Display
  • 1 Full Color Setup Chart
  • 1 22 x 34" map of New Jersey and Pennsylvania
  • 1 10 sided die
  • 1 24 Page Rule Booklet
  • Game Box
Buy Now
$45
$18
Buy Now
Game Components:

The game consists of the following components:
  • 100 die-cut counters
  • 2 Caualty/Ammos sheets
  • 1 Planning Map
  • 1 22 x 34" map of the battle area
  • 1 28 Page Rule Booklet
  • Ziploc bag
Originally produced by 5th Column games in 1992. This classic design simulates the climactic battle of the Mexican American War.

Designed by: Roger Miller
Artwork by: Mark Simonitch
Image of Washington's Crossing Counters
View Counters
Image of Washingtons Crossing Map
View Map
Visit the Boardgamegeek site here.
©2012, Revolution Games, All Rights Reserved.
Game Designer : Roger Miller
Developer: Richard Handewith
Game Art: Mark Mahaffey
Download the NEW Princeton Scenario here.
Can be played in only 3 hours!!! Great for an introduction to the game system.
Get the Vassal Module here
Washington's Crossing Game Example & AAR - read here
Battles of the Bulge: Celles
​Celles is a fast moving simulation of the fighting at the high watermark of the German Ardennes offensive, AKA "The Battle of the Bulge". The Germans are advancing towards the Meuse River and are running out of fuel and time to force a desperate crossing to achieve Hitler's goal of ultimate "Victory". The Allied forces are both trying to block the German advance and begin a counter-offensive to destroy the German Panzer Divisions. 

Alternating random activation by formation provides players with uncertainty and excitement. Each turn, players receive a varying number of activations (not all formations may move and some may move more than once!) to represent fuel shortages, aggressive generalship, command uncertainty, and piecemeal reinforcements that provides players with a rich historical feel. After units move, strengths are reduced to simulate fatigue and lack of defensive preparation. This is a game for players who love to counter-attack!
Game Components:

The game consists of the following components:
1 - 22 x 17" full color map of the battle (3/4" Hexes)
88 - full color 5/8" die-cut counters
8 Page Rule Booklet
1 - Player Chart
​Ziploc Bag
Game Scale:

Map: 1 Mile per hex
Time: 2 turns per day
Units: 1 to 3 battalions per unit
Turns: 8
Play Time: 3 Hours
Players: 1 or 2
Solitare Suitablity: High
Sample Map and Counters
Click to view larger image
Click to Preorder
$27
Celles Introduction Part 1
Marco's Review
Celles After Action Report - read here
Link to the Wargamer Website
Boardgame Geek Link
Comment on Boardgamegeek: "Best hex and counter wargame I've ever played. The activation/spent system is brilliant and makes each move a difficult and challenging choice. The game has a great sense of momentum and keeps me guessing. The simple rules and low number of units reminds me of the Napoleon 20 series from VPG but I like this system more. Can't wait for future games in this series." Read the comment here
Boardgamegeek Post: This is a nice little game. The chit pull system works a little differently; instead of having the chits in one cup, each side has its own cup. So, each side will usually be able to do something during a turn. It is also asymmetric, the Germans have the advantage at night, and the Allies have the advantage in the day. The combat and movement system are intertwined, it costs movement points to attack. So, the more movement points you can invest the more effective the attack and you have to plan a bit ahead to get full use out of your units and attacks tend to come in waves. Also, after a unit moves, it is flipped and becomes more vulnerable. Another point I like about the game is that both sides will attack and defend during the game and the German player has several different choices to make in his overall strategy. The two main ones being whether to dash to the Meuse with the 2nd Panzer or try to destroy the 84th infantry or some combination. In any case, every game will be a little different given the chit draws. I forgot to mention that there are two types of chits, one for units which allow you to activate that particular unit or one counter from another unit and tactical chits which will give some benefit when played. This game will stay in my collection and I would probably try other games in the series. In my first game the Germans lost, when they got hung up trying to take Rochefort and then overextended themselves attempting to reach the Meuse. The counterattack by the 2nd Armored was devastating. Read the post here.
What gamers think
Checkout updated on errata and common questions here.
Read January's update here
Vassal Module Now Available! Get it here
The Road to Cheren
The road to Cheren is our new game covering the Eritrea campaign in East Africa in 1941. The campaign featured British and French forces versus the Italians in a wild and mountainous country. The game was designed by Kim Kanger who also designed Ici, c’est la France, Tonkin, and the soon to be released Dien Bien Phu, all by Legion Wargames. 

Cheren is a game where the movement of each piece is critical. After movement your opponent may react but with only a few units, making player decisions difficult; do I go to the aid of a unit likely to be attacked or use my reaction to push troops forward in an area where I am on the offensive. After combat there is exploitation movement. Only motorized infantry, tanks and cavalry may exploit and are scarce in this campaign. In addition there is a very nice chit pull system to give both sides some special abilities and keep the enemy guessing as to what comes next. Finally some Italian native units may decide to join the Allies, or they may stay loyal, which creates extra tension in the game.

Click to Preorder
$21
Now Available!
Sample Map and Counters
Click to view larger image
Components: 
  • 11 x 17" map
  • 113 Die-cut double sided counters
  • Eight Page Rule Booklet
  • Ziplock Bag
Designed By Kim Kanger
A gamers view of Cheren on BGG.